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SIGDOC Newsletter
September 2004 :: Volume 5, Number 3


Our members | Looking Ahead | Interesting Items | Features | Job Market

Interesting Items

 

You can find a nice list of interesting articles at Technews http://www.acm.org/technews/ including:

"Geeks Code for the Gold"

Athens, the site of this year's Olympic Games, is hosting a contest of another kind: The 16th annual International Olympiad in Informatics (http://olympiads.win.tue.nl/ioi/), where approximately 300 programmers from 80 nations are competing to see who can code the fastest through a series of challenges. Contestants are given a new problem to solve via coding each morning of the eight-day event; participants submit their solutions to a competition server that grades them according to their quality and refinement. The United States is represented by a quartet of high-school students comprising the USA Computing Olympiad (USACO), who trained prior to the IOI at the University of Wisconsin-Parkside. USACO training involved intense five-hour coding sessions and workshops on strategy and problem-solving. This year's USACO team is sponsored by the ACM, Google, IBM, Usenix, and the Sans Institute. Greek PC provider Altec is supplying the hardware for the IOI, while competitors will have the option of using Microsoft XP or Red Hat Linux 9.0 for their operating system. Click Here to View Full Article

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"Coming to a Dashboard Near You"

Automakers are trying to simplify the features and control systems in cars, as they move from mechanical to digital systems; many of these improvements are targeted at older drivers who are not used to digital instrument panels and other computer technology. But experts say the ease-of-use features being built for older drivers will also prove useful for younger drivers as well. Many car consoles now resemble fighter jet cockpits with the number of controls available, for increasingly complex systems such as individual climate control or MP3-enabled stereos. BMW's iDrive system was one of the early attempts to simplify vehicle controls, but has met with some criticism that the system is too difficult to learn and could distract drivers from the road. BMW maintains that the iDrive is helpful, but acknowledges users need to first familiarize themselves with its operation. BMW has also pioneered digital driving controls, and includes an electronic steering system with its 2003 5-series cars. Digital driving controls would have to simulate road conditions to allow drivers the same tactile connection with the road, such as the looseness and shaking of the wheel when driving over slippery surfaces. Experts say such advanced systems won't appear in higher-end cars for at least several more years, while it could be a decade before lower-end cars get the technology. Click Here to View Full Article

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"Data Presentation: Tapping the Power of Visual Perception"

The mechanics of visual perception must be understood in order to effectively and efficiently present data, and key to that understanding is a clear determination of what does and does not work, and why. In his book, "Information Visualization: Perception for Design," Colin Ware explains that comprehending perception allows knowledge to be converted into rules for displaying information--rules that, when followed, will facilitate a data presentation highlighting critical and revealing patterns. Short-term memory can hold no more than seven chunks of data at a time, a fact that data presentation designers must consider: A person will be unable to perceive a graph as a whole if there are more than seven data components, while five is the recommended limit. Visual data displays often use preattentive attributes such as hue, size, 2D location, orientation, line width, shape, curvature, color intensity, enclosure, and added marks, but only two attributes--2D location and line length--can accurately encode quantitative values. Non-quantitative attributes are used to reflect categorical distinctions, and the strength of those distinctions varies with each attribute. Click Here to View Full Article

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"On Fed Payroll, Hackers Seek to Save America"

As part of the Homeland Security Department's attempts to fortify the country's defenses, the Idaho National Engineering and Environmental Laboratory (INEEL) in August launched a new cybersecurity facility where hackers test the vulnerability of critical systems in an isolated infrastructure spread out over 890 square miles of Idaho terrain. The results of the tests pinpoint weak areas in U.S. infrastructure--utilities, transportation systems, etc.--that cyberterrorists could exploit to wreak havoc. INEEL associate lab director Laurin Dodd says he strongly doubts that any Internet-linked system is immune to hacking. He adds that Internet connections are expanding so that infrastructure systems can be monitored at corporate headquarters, which only increases the risk of intrusion. Dodd says the only truly hack-proof computing system is one that is cut off from the outside, such as the system employed by the CIA. Lab officials note that the hacking exercises are internal to the facility and do not involve real-life entities, and they insist that the lab would only hire people with security clearances and no criminal history. However, INEEL remains tight-lipped about the background of staffers such as Jason Larsen, who breached a U.S. agency's computer system with the aid of a handheld computer. "This is one of the few places where it is legal to give people those kind of challenges," admits head of INEEL cybersecurity Robert Hoffman. INEEL is sponsored by the Energy Department.

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"Women Make Inroads in Video Game Industry"

Peter Raad with Southern Methodist University's Guildhall school of video game making estimates that women comprise less than 10 percent of all game developers, and says that it would be in the gaming industry's best interest to bring in more female developers. People such as Laura Fryer, director of Microsoft's Advanced Technology Group, think more women could be attracted to video game development through education, particularly by spreading awareness among women that game making is a multidisciplinary enterprise that does not necessarily require programming skills. The motivation behind the inaugural Women's Game Conference in Austin, Texas, is to challenge some of the long-held assumptions that video games are primarily attractive to and designed by male "geeks," while Guildhall has teamed up with the game review Web site WomenGamers.com and the online female job recruiting site Mary-Margaret.com to set up a video game scholarship for women, believed to be the first in the nation. Fryer contends that the lack of women game developers has led to general ignorance of half the U.S. population's opinions on game content. Many people agree that there is a demand for less violent, story-driven games with more female lead characters, while the Entertainment Software Association estimates that women account for about 40 percent of gamers. WomenGamers.com co-founder Ismini Roby notes that women are stereotypically perceived as preferential to simple puzzles or card games. Click Here to View Full Article

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