Speakers


 

 

 



Guest Speakers

SIGDOC 2011 Invited Speakers

    Using Serious Games to Improve Communivation: Talking about a Revolution
    Pamela M. Kato, Ed.M., Ph.D.
    pamela.kato@yahoo.com
    University Medical Center Utrecht, the Netherlands

    Serious games engage users with video game technology and gameplay mechanics to educate and train. There is promsing evidence that serious games can be used as a tool to improve communication. I will present evidence of the impact of serious games on communication, especially in the area of games for health for young patients. I will also discuss a recent serious game aimed to improve safety skills among young medical doctors. Because communication failure has been shown to be a root cause in a majority of medical errors that result in unintended deaths and injuries in hospitals, improving communication skills was a key aim of the project. I will discuss my insights in why serious games can have an impact on improving communication among difficult to reach groups and how that can be done.

    Copyright is held by the author/owner(s).
    DocEng'11, September 19-22, 2011, Mountain View, California, USA.
    ACM 978-1-1503-0863-2/11/09.




    Natural Interaction in Ambient Intelligent Environments
    Author: Constantine Stephanidis
    Insitute of Computer Science (ICS)
    Foundation for Research and Technology - Hellas (FORTH)
    N. Plastira 100, Vassilika Vouton
    GR - 70013 Heraklion, Crete, Greece

    Constantine Stephanidis, Professor at the Department of Computer Science of the University of Crete, is the Director of the Institute of Computer Science, Foundation for Research and Technology - Hellas, Head of the Human-Computer Interaction Laboratory, and of the Centre for Universal Access and Assistive Technologies, and Head of the Ambient Intelligence Programme of ICS-FORTH. Over the past 25 years, Prof. Stephanidis has been engaged as the Scientific Responsible in more than 50 National and European Commission funded projects in the fields of Human-Computer Interaction, Universal Access and Assistive Technologies. In the beginning of the '90s he introduced the concept and principles of Design for All in Human-Machine Interaction and for Universal Access in the evolving Information Society. He has published more than 550 technical papers in scientific archival journals, proceedings of international conferences and workshops related to his fields of expertise. He is the Editor-in-Chief of the Springer international journal "Universal Access in the Information Society". He is the Editor and (co-)author of 14 out of the 30 chapters of the book "User Interfaces for All - concepts, methods and tools" published by Lawrence Erlbaum Associates (2001). He is also Editor and (co-)author of many chapters of “The Universal Access Handbook” that was published in June 2009 by CRC Press Taylor & Francis Group. During the period 1995 - 2006, he was the Founding Chair of the ERCIM Working Group "User Interfaces for All" and General Chair of its 9 international Workshops. During the period 1997 - 2000, he was the Founding Chair of the International Scientific Forum "Towards an Information Society for All", in the context of which he edited White Papers concerning the roadmap and R&D agenda towards an Information Society for All. Since 2001 he is the Founding Chair of the International Conference "Universal Access in Human - Computer Interaction". Since 2007 he is the General Chair of the HCI International Conference, that takes place every two years with around 2,000 participants.


 
   
      Last update: May 2011 || www.sigdoc.org