Program - Sessions
Sebastian Feuerstack
Rahul Budhiraja, Shekhar Verma, Arunanshu Pandey
Fernando Balbino, Junia Anacleto
Session 1: Games and Design of Communications
- Experiencing a process to create a multimedia game and validating results application in a socio-cultural environment
Junia Anacleto, Diego Desani da Silva, Victor Hugo Boqui Rodrigues dos Santos, Johana Rosas, Marcos Alexandre Rose Silva, João Porto - Design of Multilingual Participatory Gaming Simulations with a Communication Support Agent
Keisuke Tsunoda, Reiko Hishiyama - Solar Scramble: Design and Development of an Educational Children's Game for Multi-Touch Collaborative Tables
Ashley Kelly, James Wallace, Katie Cerar, Neil Randall, Phillip McClelland, Amanda Mindy Seto - Organizational Wiki as a Knowledge Management Tool
Fernando Sousa, Manuela Aparicio, Carlos J. Costa - RESOLVE DISSATISFACTORY COMMUNICATIONS: A Measurement-Method for Satisfied Communication in Business Organizations
Eldar Sultanow, Edzard Weber, Robert Lembcke - Accessible organizational elements in wikis with model-driven development
Thiago Bittar, Luanna Lopes Lobato, Renata Fortes, David Neto - Cultural Probes in the Design of Communication
Zoe McDougall, Sidney Fels - Social media for sustainable engineering communication
Brad Mehlenbacher, Sarah McKone, Christine Grant, Tuere Bowles, Steve Peretti, Pamela Martin - DREAMER: a Design Rationale Environment for Argumentation, Modeling and Engineering Requirements
Célia Martinie, Philippe Palanque, Marco Winckler, Stéphane Conversy - Advertising Network Formation based on Stochastic Diffusion Search and Market Equilibria
Nikos Salamanos, Stavros Lopatazidis, Michalis Vazirgiannis, Antonis Thomas - Kolline: a task-oriented system for collaborative information seeking
Fernando Figueira Filho, Gary Olson, Paulo de Geus - Best Practices for Designing Third Party Applications for Contextually-Aware Tools
Dave Jones, Liza Potts - Exploring a Sustainable and Public Information Ecology
Brian McNely - Digital Humanities and digital repositories: sustainable technology for sustainable communications
Paolo Battino Viterbo, Donald Gourley - A Method for Measuring Helpfulness in Online Peer Review
William Hart-Davidson, Michael McLeod, Christopher Klerkx, Michael Wojcik - Toward an Ontology of Rhetorical Figures
Ashley Kelly, Nike Abbott, Randy Allen Harris, Chrysanne DiMarco - Modularizing in Glossaries - an Experience Report
Kathy Haramundanis - Globally Distributed Content Creation: Developing Consumable Content for International Markets
Robert Pierce, Kevin Minerley, Kirk St.Amant - The importance of Documentation, Design and Reuse in Risk Management for SPL
Luanna Lopes Lobato, Pádraig O´Leary, Eduardo Almeida, Silvio Meira - Improving multimodal interaction design with the MMWA authoring environment
Americo Talarico Neto, Renata Fortes - Design, Development and Performance Evaluation of Reconfigured Mobile Android Phone for People Who are Blind or Visually Impaired
Akbar Shaik, Gahangir Hossain, Mohammed Yeasin - WCAG Conformance approach based on Model-Driven Development and WebML
Willian Watanabe, David Neto, Thiago Bittar, Renata Fortes - Improving WCAG for Elderly Web Accessibility
Silvana M. Affonso de Lara, Willian Watanabe, Eduardo dos Santos, Renata Fortes - Using cultural knowledge to assist communication between people with different cultural background
Bruno Sugiyama, Junia Anacleto, Sidney Fels, Helena Caseli - An Approach Based on Multiple Text Input Modes for Interactive Digital TV Applications
Didier Vega Oliveros, Diogo Pedrosa, Renata Fortes, Maria Graca C Pimentel - Musical Interaction Patterns: Communicating Computer Music Knowledge in a Multidisciplinary Project
Luciano Flores, Evandro Manara Miletto, Marcelo Pimenta, Eduardo Miranda, Damián Keller - Model Driven RichUbi - A Model Driven Process for Building Rich Interfaces of Context-Sensitive Ubiquitous Applications
Carlos Eduardo Cirilo, Antonio Francisco Prado, Wanderley Lopes de Souza, Luciana Zaina - A Flexible Model for Improving the Reuse of User Interface Design Patterns
Jordan Janeiro, Simone D.J. Barbosa, Thomas Springer, Alexander Schill - Is Agility out there? Agile Practices in Game Development
Fábio Petrillo, Marcelo Pimenta - An Approach to Design the Student Interaction Based on the Recommendation of e-Learning Objects
Luciana Zaina, Jose Fernando Rodrigues Jr, Graça Bressan - Combining Ontologies and Scenarios for Context-Aware e-Learning Environments
Isabela Gasparini, Marcelo Pimenta, José Palazzo Moreira de Oliveira, Amel Bouzeghoub - Reviewing the research on distance education and e-learning
Brad Mehlenbacher, Krista Holstein, Brett Gordon, Khalil Khammar - Designing the user experience in iTV-based interactive learning objects
Diogo Martins, Lilian Simão, Maria da Graca Campos Pimentel
Session 2: Design of Communication in Organizational Context
Session 5: New frontiers in the Documentation
Session 7: User Interface and Design of Communication
Session 8: Learning and Design of Communication








